由The Center维护 / 由Silverman AG翻译
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你可以通过输入要零售商品的数量和价格来下零售订单。根据你输入的数据,会显示每件商品的平均利润和总时间。
按照平均价格,你可以查看别的公司的零售价格。
Sales speed determines how much time is required to retail a batch of products. The time taken is translated into operational cost in the form of wages.
Sales speed is influenced by two factors. Higher demand and higher quality increases the sales rate.
Sales price sets the desired profit margin of each product. Note that higher sell prices decreases the sales rate and vice versa, and you can calculate the optimal price to maximize profit/hour.
Pro-tip - the average profit per item is a good factor to consider, however the key principle you really want to find balance in is the average profit turnover rate. At times, setting a lower price may gain you a larger profit at the end of the day. Selling 60 items at $2.5 profit/unit at a rate of 1 minute/unit - totaling $150 profit in 1 hour, or 40 items at $3 profit/unit at rate of 1.5 minute/unit; totaling $120 in 1 hour
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You don't need to pay too much attention to the average price - that's just information about what others are selling at. The demand is important because it determines how fast you sell and, essentially, what will be your per-unit profit. Let's assume that apples are high in demand right now.
Gaining Experience
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你的零售速度会影响你的零售订单花的时间。所花的时间以工资的形式转化为营运成本。
零售速度受到两种因素影响:更高的需求和品质会提高零售速度。
零售价格确定每种商品的利润率。注意到,比较高的价格会降低零售速度,繁殖而然。这也提高每单位的工资成本。你可以计算最合适的价格来使每小时的利润最大。
提示 — 每件商品的平均利润是要考虑的,但是你真正想要找到的是平均小时利润。有时,设定比较低的价格可能会让你获得更大的总利润。以1分钟/单位的速度零售60单位,每单位利润为$2.5,1小时内总计$150;或以1.5分钟/单位的速度零售40单位,每单位$3的利润,1小时内总计$120。
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你不需要仔细关注平均价格,这只是有关其他人所零售商品的信息。需求更重要,因为它决定你的零售速度,以及从本质上讲,将使你的单位利润变为多少。假设苹果需求量很高。
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获得XP
建筑忙的时候,你获得XP。如果你要快快升级,保持你的建筑一直忙。
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建筑物
Buildings are the core of your company. They can be built with new construction and/or upgraded to add more value to your company.
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如果有任何额外问题,请用 “帮助“聊天室,读一读这个聊天室的内容甚至可以对你有帮助,也让你更加了解这个游戏。你还可以参加”游戏“聊天室来跟别人讨论跟游戏有关的主题。
链接到初学者旧版本: 旧版本
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由 Mighty Moo Inc、 匿名