由The Center维护 / 由Silverman AG翻译由.KINGMAKER翻译
欢迎你到Sim Companies!这本指南会让你学到一些关键游戏和经济模拟器的机制。很多人建议先做游戏教程来学一学怎么生产、购买并零售物资。本指南再仔细看一看。
关于游戏风格,没有”错“的玩法。没有任何“最好”的行业、策略或地图。游戏经济不是固定的,如果有个在6个月以前有效的策略,很可能现在不行。了解游戏,玩的开心,设定自己的目标,观察小变化如何影响大局。
...
(记得把你的游戏账号绑定您的常用邮箱,避免丢失账号,不要使用假邮箱)
(QQ邮箱已被屏蔽,请使用其他邮箱注册)
...
第一步
你公司的首要目标是创收。主要有两种获取收入的方式。
...
公司最初,低等级的公司不能下长时隔夜订单。幸亏,订单时间会随着公司等级增加。根据所有良好的商业常识来说,只要你能获利,你就是走上了正确的道路。
...
零售建筑
单击建筑,查看可以在生鲜商店里零售的物资以及需求量最大的产品。
...
你不需要仔细关注平均价格,这只是有关其他人所零售商品的信息。需求更重要,因为它决定你的零售速度,以及从本质上讲,将使你的单位利润变为多少。假设苹果需求量很高。
...
获得XP
建筑忙的时候,你获得XP。如果你要快快升级,保持你的建筑一直忙。
...
建筑物
建筑物是你公司的核心。你可以建设新的建筑或升级已存在的建筑来为你的公司增加更多价值。
生产和零售建筑以外,有三座你无法升级,拆或换位置的固定建筑:生产和零售建筑以外,有两座你无法升级,拆或换位置的固定建筑:总部(HQ)、仓库、和(HQ)、和交易所。
...
建设/建筑升级
建设新建筑是一个增加公司价值的方法。每座建筑让你生产或零售已生产的物资。
...
注意:1或2级的建筑会返回所有建筑材料。任何3级以上的建筑,你会损失建筑材料。(有关此的更多的信息,请读《建筑业指南》)
...
总部(HQ)
...
你的总部建筑是那一座有你的公司名称的建筑,在地图的中间,里面有丰富的关于你的公司财务信息。你可以查看你的公司价值(CV),现金流量和交易。你还会收到利润表的每天更新。你升级的过程中,你会开锁债券(10级)和高管(15级)。
仓库是你可以在其中找到存货和详细信息的地方。单击任何仓库中的物资会显示该物资的成本明细— 分成人工、管理和输入物资成本。你可以在这里选择在交易所上放一批物资,发送合同,在公开档案上显示它们,或暂时禁止它的使用。你还可以查看前5个交易所订单以及你最近进行的任何交易。
...
仓库是你可以在其中找到存货和详细信息的地方。单击任何仓库中的物资会显示该物资的成本明细— 分成人工、管理和输入物资成本。你可以在这里选择在交易所上放一批物资,发送合同,在公开档案上显示它们,或暂时禁止它的使用。你还可以查看前5个交易所订单以及你最近进行的任何交易。要注意的重要事项是运输。在交易所上出售或用合同都需要用运输单位。在以上的情况下,1个橘子需要1个运输单位。每个物资所需的运输单位数可以在你的仓库或百科中找到。合同只需要交易所运输单位数的一半。
An important thing to note is the transportation. Transportation units are necessary in order to place goods on exchange or send contracts. In this case, 1 orange requires 1 transport unit. The number of transport units required per item can be found in your warehouse, or in the encyclopedia. Contracts require half of the transport requirement shown.
Whether you choose to trade on Exchange or through contracts, be mindful to factor in the hidden cost of transport as they do not appear on your cash flow.
Note: You do not need Transport units to sell in Retail buildings.
交易所
...
Make sure when selling products on the exchange it is listed as priced per unit and not the total price.
Items on the Exchange are listed with the lowest price at the top. Items of higher quality will also take precedence over lower quality items of the same price. Likewise, when products on the market are bought, those at the top of the exchange are sold first. Changing the minimum quality (gold stars) will filter the list of products to the specified quality or higher.
Note that a market fee of 3% of the total sale value will be applied for goods that are sold through the Exchange. For example, an order of 1 apple priced at $2.00 will have a fee of $0.06 and an approximate transport cost of $0.35, leaving you with about $1.59 to cover your cost. Market fees affects the actual profit value of each product, hence one should be mindful to factor in the cost of market fees in cost when deciding on the sales price, especially for items that are priced lower (eg. sand).
You can choose to cancel the Exchange order by locating your listed product and clicking the “x” beside it. You will be charged 3% of market fees if you cancel an order before 48 hours upon the time of listing. There will be no market fees charged after 48 hours. Unsold items on the exchange will be automatically returned to your warehouse after 2 weeks.
Visit Frequently Asked Questions for a walk through on how to sell items on the exchange.
合同
What are contracts? A contract is a trade of goods between two (2) players. In order to do contracts (send or receive) you must be at least level 5. Contracts are also the suggested method of doing trades between companies because there is no market fee of 3% like the exchange and transportation is half of what is listed for that product in the Encyclopedia (see below).
Players have a number of options in game to find contracts with other players.
Sales Chat, is a chatroom for sales only and is one of the first places to find buyers/sellers.
Company Tagging is a way to search for players selling or buying all the products in game (see Interface Tips “Company Tagging”).
Exchange, you can see who is selling specific products.
Once you have found a potential trade partner reach out to them via Private Message; you negotiate with them the Price and Quantity for your contract(s).
Once an agreement has been set contracts can be one time trade or they can be daily.
Visit Frequently Asked Questions for a walk through on how to sell items through contracts.
百科
The 百科 is your friend. It holds a wealth of information about the products in the game. Learn how to use it and referring to it often will help you make smart decisions.
The screenshot below is what a beginning player will see for apples. As you grow and get a good CFO, you’ll see information in the Profit Calculator too.
How to Read the Encyclopedia Listing:
At the top, you’ll see the requirements to build/grow items. In this case, 3 water and 1 seed is required for every apple. 100 apples would require 300 water and 100 seeds.
Next is the “building” that produces apples - the Plantation, as well as what consumes apples - the Grocery Store.
Next up is the Production Calculator. This helps you figure out how much you can produce, and how much upgrades will boost production. Play with the settings to see how your production and costs change. Mine, Quarry, and Oil Rig products will have a 4th variable - Abundance. The higher the Abundance the easier it is to mine. Mines, Quarries, and Rigs also lose abundance 0.032% per day. Young companies are fine with a 85% Abundance or higher because of lower Admin costs, but later on most people look for 95% or higher. The longer you plan on keeping the Abundance building, the higher the Abundance you want to start with.
The Sales Calculator is similar to the Production, but applies to the Sales Building. Play with these settings to see how an upgrade will boost selling speed. This is only available for products that can be sold in a Store.
The Chart shows retail price and volume history. In this case the demand for apples has been very steady, but the retail price has bounced between around $4 to $4.30.
杂项
私人助理 (PA)
...
Wondering about the Personal Assistant? Your PA will notify you on the following
Contracts refused by other companies
Updates on current and potential Executives
Changes in the economy
Early in the game your PA will present a series of business related problems. How you respond to them is completely up to you, but there are benefits or consequences to your choice. They are designed to help you earn extra money and make good business decisions. If you are struggling, you can see Personal Assistant Quests in the Forum.
Make sure you answer every quest. Sometimes players don’t get quests and the reason is they have not answered the last quest they received from the PA.
Note: The newer quests that were added to the game have requirements that need to be met:
Time Played
How much cash that your company could potentially lose ($50,000).
Executive requirements (level 15)
Sim Boosts
...
What are Sim Boosts? Sim Boosts are blue stars that can be earned from daily login and producing/selling. Or can be purchased with real currency. They are used to unlock/speed up/switch items in the game. Cash earned in game cannot buy Sim Boosts.
Here is a list of all the uses for Sim Boosts.
You can use Sim Boosts to: (suggested order)
Unlock three (3) building slots (50, 100, 500)
Move production speed bonus to sales speed bonus and vice-versa (account settings)
Unlock Executive slots (50, 100, 200, 400)
Upkeep recreational buildings: park, lake, castle (40 a week)
Other Sim Boost uses: (no particular order)
Advertise your company in the Sim Companies Times
Rush building construction and upgrades, this means you do not have to wait for construction and upgrade to finish
Rush executives training and hiring
Exchange Sim Boosts for in-game money - limited to $10,000 a day
Unlock display case slots, where you can showcase your certificates, inventory, and achievements
Unlock three (3) building slots (Sim Boost cost: 50, 100, 500)
...
Beginner Boost
When you first start, your building’s production is doubled to help you get off to a good start. Take advantage of this and keep your buildings as busy as you can. It’s a great way to produce low cost materials.
...
Note: time shown in image is based on when this screenshot was taken. Your time will be different.
Creating More than One Account to Get Ahead?
Thinking outside the box, right? New companies get substantial start-up boosts, to make the game fun to play at the beginning and, sadly, some players try to abuse this to gain an unfair advantage against honest players.
This is why having more than one account is strictly prohibited.
Also, small companies are more restricted regarding what prices they can sell resources at, or send contracts.
There are monitoring mechanisms in place. It's very easy to check if the contracts or market orders a company is receiving are substantially lower-priced than the average price in the game for the concerned goods. Same, if a company sells to other players at much higher prices than the average.
If you try this approach you will get caught.
This guide should cover you to Level 10
Take this time to learn, read the guides, and then go back and read them again. This game is complex, don’t expect to learn everything at once. Much like a real business, it takes time to grow. The PA Quests will help you in the beginning and give you rewards. Frequent review of the Encyclopedia will help understand the interdependencies of products.
If you have kept your buildings at level 2 or below, you can scrap for full value and try something else if you like. But eventually you will want to pick an industry and specialize. Power is one of the easiest, Aerospace is the most complex. There are many other choices in between. Just pick what sounds interesting, fits your style, and stay with it a while.
Whatever you decide to go with, keep at it and optimize the flows. You need heavy cash to be able to experiment and explore other industries. If you are a manufacturer, you can try to find somebody who will take your goods using contracts, so you save on the market fees. It's also good to have stability.
Similarly, if you are a retailer, find a stable supplier(s) with prices better than the Exchange.
指南
...
After reading this guide check out some of the other guides listed in the library:
Frequently Asked Questions (FAQ) - Is a list of questions and answers, that are very common for new players to ask.
Interface Tips - How to use many of the features of the game. Navigation Bar, Chat, Production Values, Warehouse, Exchange, Headquarters (HQ), Buildings, Notes, and Charts.
Research Guide - Covers what research and quality are with means to obtain both.
Construction Guide - Covers construction and what is needed for constructing new buildings and how scraping works.
Bonds Guide - Covers what bonds are and how you can gain capital needed for growing your company.
Executives Guide - Goes over what executives are and how they benefit your company.
Time Table - This is a list of times when functions of the game are calculated. Check the list for your local times.
链接到Sim时报的有益的文章:
Now What? (parts 1 and 2) - An intermediate guide for business planning.
链接到论坛:
Using the Encyclopedia (production)
Simboosts - Efficient Utilization Guide
My Version of Achievement Hunting无论你选择在交易所上出售还是通过合同,请注意把“隐藏”的运输成本算进去,它不会出现在你的现金收支。
注意:零售在零售建筑里不需要运输单位。
注意:你可以从绿色的现金指标访问总部和仓库。
...
交易所
...
交易所是买卖双方买卖物资的地方。
确保在交易所上出售物资时,它是按单价而不是总价输入的。
交易所上的物资以最低的价格列出在顶部(最前面)。比较高品质的物资也会优先于相同价格的比较低品质的物资。同样,交易所顶部的物资会首先出售。更改最低品质(金星星)会仅显示指定品质或更高皮质的物资。
请注意,通过交易所出售的物资会收取总出售价值的3%交易费用。比如,出售一个价格为$2.00的苹果会收取$0.06的费用和大约$0.35的运输成本,剩下的收入是$1.59。如果你的采购或生产成本不比这低,就出了点问题了!交易费用会影响每种物资的实际利润,因此,在确定出售价格时,尤其是价格比较低的物资(比如沙)时,应该考虑交易费。
你可以通过找到你的列出的物资并单击旁边的“X“来取消交易所订单。如果你在上市后48小时内取消订单,将向你收取3%费用。48小时后取消不收取任何费。交易所中没被售出的物资将在2周后自动退还到你的仓库。
查看常见问题(FAQ)来了解怎么在交易所上出售你的物资。
...
合同
合同是什么?合同就是2个玩家之间的物资交易。使用合同之前(发或收),你的公司至少得是5等级。合同也是建议的在公司之间进行交易的方法,因为不想交易所那样收取3%的费用,并且运输是该物资所写数量的一半(请读以下)。
玩家有一些在游戏中找合同的方法。
买卖聊天室是一个作为买卖的聊天室,也是一个找买/卖家的好地方。
你可以使用公司标签来搜索每个买/卖任何游戏中物资的公司(访问界面提示“公司标签”)。
交易所,你可以查看谁在出售某种物资。
你找到了潜在的交易伙伴,可以通过私信于他联系,你们可以协商合同的价格、数量、品质等。
一旦达成协议,合同可以是一次交易,也可以是每日交易(注意,这不是自动的!)
访问常见问题(FAQ)来了解怎么使用合同。
...
特别提醒:
买家在SimCompanies 游戏内进行买卖交易需谨慎对待 因为这意味着玩家有被欺诈的可能。 在协商价格时,请务必核实合同价格,并核实发送到仓库的价格。 每个人都可以拒绝或取消合同。 如果公司发送了错误的价格,请通过私信联系他们确认协商价格。 如果价格不符合贵公司的标准,每个人都有权在玩家资料中使用忽略功能。 使用忽略功能会阻止收到的合同和私信。
...
百科
百科是你游戏中的“朋友”。它拥有关游戏中物资的大量信息。了解如何使用百科,经常参考它可以帮助你做出明智的决定。
下面的屏幕快照是新玩家会看到关于苹果的信息。你成长并聘请一个好CFO后,你也会看到一个利润计算。
...
如何阅读百科清单:
在上面,有生产物资的要求(输入物资)。在以上情况下,每个苹果需要3个水和1个种子。100个苹果需要300水和100种子。
再往下看,有生产苹果的建筑:种植园,还有零售苹果的建筑:生鲜商店。
下面有生产计算。这会帮助你确定可以生产多少,以及多少升级可以提高产量。调一调设置,看看你的生产和成本如何变化。矿井,采石场和油井的产品具有第4个变量 - 丰度。丰度越高,生产就越快。矿井,采石场和油井每天也损失0.032%的丰度。比较新的公司可以使用85%或更高的丰度,因为他们的管理费用比较低,但公司比较大时,大多数人都寻找95%或更高。你计划保留有丰度建筑的时间越长,要开始的丰度就越高。
零售计算与生产计算类似,但适用于零售建筑。调整这些设置,看看升级如何提高零售速度。这只是使用于可以在商店中零售的物资。
最下面的图标显示零售价格和数量的历史数据。
...
玩家须知
个人助理 (PA)
...
想知道个人助理(Personal Assistant,PA)做什么事吗?你的PA会在以下情况下通知你:
其他公司拒绝的合同
当前和潜在高管的最新动态
经济变化
在游戏初期,你的PA会提出一些于业务相关的问题。你如何回答它们完全取决于你,但是有些选择有好处,有些有后果。它们会帮助你赚取额外的钱并做出良好的业务决策。如果你真的不知道怎么回答,可以在论坛上访问个人助理“任务”(PA Quests)。
确保你回答了每个任务。有时玩家没有得到任务,原因是他们没有回答从PA收到的最后任务。
注意:最新的任务有些先决条件:
玩的时间
你的公司有可能损失多少现金($50,000)
高管要求(15等级)
...
Simboosts
...
Simboosts是什么?Simboosts是蓝色的星星,可以通过每天登录和生产/零售来获得,或者用现实的货币购买。它们可以用来解锁、快速完成并调整一些游戏中的东西。游戏中的现金无法用来购买Simboosts。
这是Simboosts的所有用处的列表。
你可以使用Simboosts来:(建议的顺序)
解锁四个建筑地块(花50、100、500,500)
调整生产/零售速度增益(在总部里)
解锁4个高管/员工空缺(花50、100、200、400)
维持秀轩建筑:公园、人工湖、城堡(每周花40)
别的Simboosts用处:(无特定顺序)
在Sim Companies时报里广告你的公司
快速完成建筑建设和升级,这样你不需要等待建设/升级完成
快速完成高管培训和招聘
兑换Simboosts成游戏中的现金 - 每天兑换上限为$10,000
解锁展柜空位,可以展示证书、库存、成就
...
解锁四(4)个建筑地块(Simboosts价格:50、100、500)
...
新人加速
刚开始玩时,建筑生产、零售、建设和升级被加速一倍,以帮助你开始成长你的公司。利用这个速度增加,让你的建筑一直忙下去。这使生产成本很低。
...
注意:照片里的时间不会跟你的时间相同。
...
想创建多个账号来取得优势吗?
突破思维吧?新公司获得大量的启动资金,以使游戏在一开始就充满乐趣。可是,有些玩家试图滥用这一点,来获得不公平的优势,对抗诚实的玩家。
所以禁止拥有多个账号
另外,对于小公司可以以什么价格出售物资受到了更多的限制,无论是交易所还是合同。
游戏中有监控机制。如果某家公司收到的合同或交易所订单的价格跟游戏中平均价格有很大的区别,就很明显并很容易检查。
如果你尝试使用这种方法,你会被盯上。
...
本指南应该涵盖你直到10级
趁着这段时间学习,看完指南,再回去看一遍。这个游戏很复杂,不要指望一下子就能全部理解游戏的每一方面。就像一个真正的公司,需要花时间来成长并获得经验。PA任务会在初期帮助你,并给你奖励。经常回顾百科将有助于了解物资的相互依存关系。
如果你的建筑一直保持在2级或以下,你拆的时候可以换取满值,然后试一试其他的东西。但是过一会儿或许你会想选择一个行业,专攻。电力是最基本的一个,航空航天是最复杂的。中间还有很多其他选择。只要选择一个看起来有趣的,适合你的风格,然后坚持一段时间就可以了。
无论你决定用什么方法,都要继续努力,优化现金流量。你需要重金来进行实验和探索其他行业。如果你是制造商,你可以试一试找人用合同拿你的物资,这样你就可以节省市场费用。有稳定性也是好事。
同样,如果你是零售商,也可以找一个价格比交易所低的稳定供应商。
...
指南
文库中有很多有用的指南,在报纸部分以下。建议你阅读这些指南。你会得到更深对游戏机制的理解。论坛也是一个很多关于游戏的信息。
阅读本指南后,请查看文库中的其他一些指南:
常见问题(FAQ) - 一系列的问题和答案,这些问题对于新人来说非常常见的。
界面提示 - 如何使用游戏中的许多功能。导航栏、聊天、生产/零售、仓库、交易所、总部(HQ)、建筑、笔记和图标。
研究指南 - 讲什么是研究和品质,以及获得这两者的方法。
建筑业指南 - 内容包括建设和建筑业,以及怎么建设新建筑,升级已存在的建筑并关于拆建筑的信息。
债券指南 - 讲什么是债券以及如何获得公司发展所需的资金。
高管指南 - 讲关于高管的信息和他们对你的公司的用处和好处。
时间表 - 讲游戏中事情发生的时间,里面有你当地时间。
链接到Sim时报的有益的文章:
Now What? (第一和第二部分) - 企业策划的中级指南。
The Do's and Don'ts of Mining
Game Jargon - 识别游戏中使用的许多缩略语和简称
链接到论坛:
...
如果你要搜索任何游戏中的公司、百科内容(物资和建筑)、文章等,可以使用搜索栏。
...
如果有任何额外问题,请用 “帮助“聊天室,读一读这个聊天室的内容甚至可以对你有帮助,也让你更加了解这个游戏。你还可以参加”游戏“聊天室来跟别人讨论跟游戏有关的主题。
链接到初学者旧版本: 旧版本
...
由 Mighty Moo Inc、 匿名