Maintained by The Center
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You can produce goods using production buildings (eg. PlantationFarm, FarmRanch) and subsequently trade for a profit with other companies through the Exchange or contracts (Lvl 5 and above). Alternatively, you can retail end products through retail buildings (eg. Grocery) that converts them to cash.
Both production and retail have unique mechanics of their own and you can decide whether focusing on production, retail, or a mix of both best suits your game plan. If you need time to make sense of the game, it is encouraged to have both a Grocery and PlantationFarm/Farm Ranch to get a feel of both production and retail. It also ensures you’ll be able to safely generate revenue by your own means at the start.
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Retail Buildings
Check out what you can sell in the grocery store by clicking on the building and which of the products have the highest demand.
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You don't need to pay too much attention to the average price - that's just information about what others are selling at. The demand is important because it determines how fast you sell and, essentially, what will be your per-unit profit. Let's assume that apples are high in demand right now.
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The Headquarters building is the one with your company name on the Map. It contains all of your financial information. In it, you can keep track of your Company Value (CV), cash flow and transactions. You will also receive a daily update on your Income Statement. As you level up, Bonds (level 10) and Executives (level 15) will be unlocked.
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To access the Accounting tab; there are two ways. Select the headquarters on your map or by selecting the cash at the top. Then select Accounting to see your company’s financial information.
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The Warehouse is also located inside of your Headquarters.
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Players have a number of options in game to find contracts with other players.
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Short Video on finding Suppliers
Sales Chat, is a chatroom for sales only and is one of the first places to find buyers/sellers.
Company Tagging is a way to search for players selling or buying all the products in game (see Interface Tips “Company Tagging”).
Exchange, you can see who is selling specific products.
Once you have found a potential trade partner reach out to them via Private Message; you negotiate with them the Price and Quantity for your contract(s).
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Visit Frequently Asked Questions for a walk through on how to sell items through contracts.
THE ENCYCLOPEDIA
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The Encyclopedia is your friend. It holds a wealth of information about the products in the game. Learn how to use it and referring to Note: Sim Companies is Buyer Beware. Meaning players have the freedom to be scammed. Always verify contract prices when negotiating prices and verify the price(s) sent to the warehouse. Everyone is allowed to refuse or cancel a contract. If a company sent the wrong price; contact them via Private Message to confirm the price negotiated. Everyone has the right to use the Ignore feature on player’s profiles; if the prices did not meet your company standards. Using the ignore feature blocks incoming Contracts and Private Messages.
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THE ENCYCLOPEDIA
The Encyclopedia is your friend. It holds a wealth of information about the products in the game. Learn how to use it and referring to it often will help you make smart decisions.
The screenshot below is what a beginning player will see for apples. As you grow and get a good CFO, you’ll see information in the Profit Calculator too.
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How to Read the Encyclopedia Listing:
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Next is the “building” that produces apples - the PlantationFarm, as well as what consumes apples - the Grocery Store.
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Wondering about the Personal Assistant? Your PA will notify you on the following
Contracts refused by other companies
Updates on current and potential Executives
Changes in the economy
Early in the game your PA will present a series of business related problems. How you respond to them is completely up to you, but there are benefits or consequences to your choice. They are designed to help you earn extra money and make good business decisions. If you are struggling, you can see Personal Assistant Quests in the Forum.
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Note: The newer quests that were added to the game have requirements that need to be met:
Time Played
How much cash that your company could potentially lose ($50,000).
Executive requirements (level 15)
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Sim Boosts
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What are Sim Boosts? Sim Boosts are blue stars that can be earned from daily login and producing/selling. Or can be purchased with real currency. They are used to unlock/speed up/switch items in the game. Cash earned in game cannot buy Sim Boosts.
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You can use Sim Boosts to: (suggested order)
Unlock four (4) building slots (50, 100, 500, 500)
Move production speed bonus to sales speed bonus and vice-versa (Headquarters - HQ)
Unlock Executive slots (50, 100, 200, 400, 500)
Upkeep recreational buildings: park, lake, castle (40 a week)
Other Sim Boost uses: (no particular order)
Advertise your company in the Sim Companies Times
Rush building construction and upgrades, this means you do not have to wait for construction and upgrade to finish
Rush executives training and hiring
Exchange Sim Boosts for in-game money - limited to $10,000 a day
Unlock display case slots, where you can showcase your certificates, inventory, and achievements
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There are many useful guides in the Library. Scrolling past the newspapers will reveal many guides. It is highly suggested to read these guides. You will gain an understanding of the mechanics of the game. The Forum is also a great source of information.
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Interface Tips - How to use many of the features of the game. Navigation Bar, Chat, Production Values, Warehouse, Exchange, Headquarters (HQ), Buildings, Notes, and ChartsHQ), Buildings, Notes, and Charts.
Abundance - Reviews what Abundance means on Resource buildings.
Leveling Up and Experience Gain - How to level up and understand what gives experience.
Research Guide - Covers what research and quality are with means to obtain both.
Construction Guide - Covers construction and what is needed for constructing new buildings and how scraping works.
Retail and Demand - Covers the Retail sector and how quality and demand are associated for retail goods.
Bonds Guide - Covers what bonds are and how you can gain capital needed for growing your company.
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Links to helpful articles from the Sim Times:
Now What? (parts 1 and 2) - An intermediate guide for business planning.
Game Jargon - Identifies the many Acronyms and Abbreviations that are used in game
Links to the Forum:
Using the Encyclopedia (production)
Simboosts - Efficient Utilization Guide
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Link to the original guide for beginners: Original
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Disclaimer: All articles (and forum posts) that are player-written-articles are the opinion (editorial) of that author and do not reflect the opinions and beliefs of the Sim Companies or its affiliates (developers, moderators, editors).
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By Mighty Moo Inc. & Anonymous