Leveling and Experience Gain
What is covered in this guide:
Operating Buildings and Recreation Buildings
Level Breakdown
New Construction
Abundance Buildings (Quarry, Mine, Oil Rig)
Upgrading Buildings
Sales Offices
Operating Buildings and Recreation Buildings
Experience is gained from running your buildings and recreation buildings. Idle buildings do NOT gain experience.
12 experience per hour per building
40 experience per hour per level for recreation building
(Note: you will not get the experience from the recreation building until the 7 days are complete).
Buildings
12 experience per hour per building
12 experience x 1 hour = 12 experience
12 experience x 12 hours = 144 experience
If you have 2 buildings that now changes to 24 experience per hour
If you have 5 buildings that now changes to 60 experience per hour
...and so on...
Recreation Building (park, castle, lake):
40 experience/hour/level
There are 168 hours in 1 week. Recreation buildings run off of 40 Sim Boosts for 1 week (168 hours). Need to run recreation buildings for all 168 hours to gain the experience.
40 experience x 1 levels x 168 hours = 6720 experience
40 experience x 2 levels x 168 hours = 13440 experience
40 experience x 3 levels x 168 hours = 20160 experience
Level breakdown:
Level | Experience Needed |
---|---|
1 | 5 |
2 | 10 |
3 | 20 |
4 | 30 |
5 | 50 |
6 | 80 |
7 | 130 |
8 | 210 |
9 | 340 |
10 | 550 |
11 | 890 |
12 | 1430 |
13 | 2320 |
14 | 3750 |
15 | 6000 |
16 | 10000 |
17 | 16000 |
18 | 26000 |
19 | 42000 |
20 | 68000 |
21 | 110000 |
22 | 170000 |
23 | 280000 |
24 | 400000 |
60 | 400000 |
Note: 24 thru 60 require the same amount of 400000 experience.
The link below will take you to your information in game. No one else has access to this information unless you give it to others.
www.simcompanies.com/api/v2/companies/me/
You are looking for:
"experience"
"experienceToNextLevel"
Experience is your current Experience.
ExperienceToNextLevel is how much needed to level up.
New Construction
When constructing new buildings there is a gain of ~36.5 experience an hour. This number fluctuates due to rounding.
Abundance Buildings (Quarry, Mine, Oil Rig)
When prospecting for abundance; you are scrapping and rebuilding (new construction) the same building over and over. Which in turn gains more experience than a running a building with production or selling. Here is a table breaking down the experience gained. It is comparing the time taken for producing/selling and comparing it to the experienced gained for Prospecting (scrapping and rebuilding - new construction). Example: A quarry takes 3 hours for new construction. It gains 110 experience; while a building producing/selling for that same 3 hours only gains 36 experience. The difference is 74 more experience gained.
Buildings | Hours | Prospecting XP | Normal Bld XP | Difference |
Quarry | 3 | 110 | 36 | 74 |
Mine | 4 | 146 | 48 | 98 |
Oil Rig | 4 | 146 | 48 | 98 |
Notes:
XP = experience
The difference is how much more experience gained over the hours listed verses a normal building used during that same time period.
Reminder that normal building experience is 12 experience per 1 hour.
Upgrading Buildings
There is zero (0) experience earned from upgrading buildings. Any building upgrades that is for level 2+ will not gain any experience.
Sales Offices (SO)
As we know from earlier that every building in the game gets 12 experience per hour (producing/selling). What happens with Sales Offices is the game divides experience by the levels. The experience is gained from the 47 hour searches and Delivered contracts. Any Rejected orders do NOT give experience.
12 x 47 [hours] = 564 experience (FIXED) Each SO gets 564 experience as long as you DELIVER all the contracts.
12/levels = each hour
564/levels = experience per 47 hours (delivering all the contracts in SO)
Delivering:
SO 1 Level; 1 Delivered contract = 564 experience
SO 2 Levels; 2 Delivered contracts = 564 experience (each contract is 282; 282+282 = 564)
SO 10 Levels; 10 Delivered contracts = 564 experience (each contract is 56.4; 56.4 x 10 = 564)
Delivering and Rejecting:
SO 1 Level; 1 Rejected contract = 0 experience
SO 2 Levels; 1 Delivered and 1 Rejected contract = 282 experience (each contract is 282; 282 + 0 = 282)
SO 3 Levels; 1 Delivered and 2 Rejected contracts = 188 experience (each contract is 188; 188 + 0 + 0 = 188)