Leveling and Experience Gain

What is covered in this guide:

  1. Operating Buildings and Recreation Buildings

  2. Level Breakdown

  3. New Construction

  4. Abundance Buildings (Quarry, Mine, Oil Rig)

  5. Upgrading Buildings

  6. Sales Offices


Operating Buildings and Recreation Buildings

Experience is gained from running your buildings and recreation buildings.   Idle buildings do NOT gain experience.  

12 experience per hour per building
40 experience per hour per level for recreation building

(Note: you will not get the experience from the recreation building until the 7 days are complete).


Buildings

12 experience per hour per building

12 experience x 1 hour = 12 experience
12 experience x 12 hours = 144 experience

If you have 2 buildings that now changes to 24 experience per hour
If you have 5 buildings that now changes to 60 experience per hour
...and so on...


Recreation Building (park, castle, lake):

40 experience/hour/level 

There are 168 hours in 1 week.  Recreation buildings run off of 40 Sim Boosts for 1 week (168 hours).   Need to run recreation buildings for all 168 hours to gain the experience.

40 experience x 1 levels x 168 hours = 6720 experience
40 experience x 2 levels x 168 hours = 13440 experience
40 experience x 3 levels x 168 hours = 20160 experience


Level breakdown:

Level

Experience Needed

Level

Experience Needed

1

5

2

10

3

20

4

30

5

50

6

80

7

130

8

210

9

340

10

550

11

890

12

1430

13

2320

14

3750

15

6000

16

10000

17

16000

18

26000

19

42000

20

68000

21

110000

22

170000

23

280000

24

400000

60

400000

Note: 24 thru 60 require the same amount of 400000 experience.


The link below will take you to your information in game.  No one else has access to this information unless you give it to others.  

www.simcompanies.com/api/v2/companies/me/

You are looking for:

"experience"

"experienceToNextLevel"



Experience is your current Experience.
ExperienceToNextLevel is how much needed to level up.


New Construction

When constructing new buildings there is a gain of ~36.5 experience an hour.  This number fluctuates due to rounding.  


Abundance Buildings (Quarry, Mine, Oil Rig)

When prospecting for abundance; you are scrapping and rebuilding (new construction) the same building over and over.  Which in turn gains more experience than a running a building with production or selling.  Here is a table breaking down the experience gained.  It is comparing the time taken for producing/selling and comparing it to the experienced gained for Prospecting (scrapping and rebuilding - new construction).  Example: A quarry takes 3 hours for new construction.  It gains 110 experience; while a building producing/selling for that same 3 hours only gains 36 experience.  The difference is 74 more experience gained.  

Buildings

Hours

Prospecting XP

Normal Bld XP

Difference

Quarry

3

110

36

74

Mine

4

146

48

98

Oil Rig

4

146

48

98

 

Notes:

  1. XP = experience

  2. The difference is how much more experience gained over the hours listed verses a normal building used during that same time period.

  3. Reminder that normal building experience is 12 experience per 1 hour.


Upgrading Buildings

There is zero (0) experience earned from upgrading buildings. Any building upgrades that is for level 2+ will not gain any experience.


Sales Offices (SO)

As we know from earlier that every building in the game gets 12 experience per hour (producing/selling).  What happens with Sales Offices is the game divides experience by the levels.  The experience is gained from the 47 hour searches and Delivered contracts.  Any Rejected orders do NOT give experience.

12 x 47 [hours] = 564 experience (FIXED)  Each SO gets 564 experience as long as you DELIVER all the contracts. 

12/levels = each hour 
564/levels = experience per 47 hours (delivering all the contracts in SO)

Delivering:
SO 1 Level;  1 Delivered contract = 564 experience
SO 2 Levels; 2 Delivered contracts = 564 experience (each contract is 282;  282+282 = 564)
SO 10 Levels; 10 Delivered contracts = 564 experience  (each contract is 56.4;  56.4 x 10 = 564)

Delivering and Rejecting:
SO 1 Level; 1 Rejected contract = 0 experience
SO 2 Levels; 1 Delivered and 1 Rejected contract = 282 experience (each contract is 282; 282 + 0 = 282)
SO 3 Levels; 1 Delivered and 2 Rejected contracts = 188 experience (each contract is 188; 188 + 0 + 0 = 188)