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Community ideas are very important. This document is intended to give some structure to those ideas and provide a basis for discussion. As the idea matures, it moves closer to implementation. Seeing your own suggestions become game features is rewarding.

Feel free to provide any feedback on these or other ideas in the Game chatroom or directly PM Patrik. (Understand that Patrik has limited time to read PMs, so the first option is preferred.) Also, if you present your suggestion in this form, it will have a much larger chance of standing out of the "crowd".


Note: QoL = Quality of Life


QoL - Internationalization (ongoing)

We reached a state where we can afford to support more than one language!

We have rolled out the German, French, and Portuguese languages first. There are currently two German chatrooms, one French chatroom, and one Portuguese chatroom.

Spanish, Italian, and Turkish have been started.


New performance measure, share value (ongoing)

In the real world, the companies bench-marked on their ability to bring a return on investment. The current state of ranking companies based on their company value is not ideal. I would like to add another measure that will be based on a few criteria, the main one being daily profit over a longer period of time. My current thinking is that we will call this: the share value. And the computation behind it will be disclosed (unlike the rating agency)


QoL - Navigation and menus redesign (ongoing)

Having two (2) menus as we have now is confusing for new players.

We also need an easier way to reach the exchange from anywhere.

Most mobile apps have the menu at the bottom, where you can reach it easily with your thumb.

Navigation is being redesigned from scratch.


QoL - Push notifications

Receive app notifications like other mobile apps.


QoL - Company tagging

The goal is to make it easier to find business partners: suppliers or consumers. The sale chat is overcrowded, and it should really serve as a place to find a deal. Finding a long term partner is currently quite challenging.

With tagging, you could apply tags to your company, there would be two (2) sets of tags:

supplier-<resource>

consumer-<resource>.

You could apply multiple of these tags to your company. A company running a few Electronics Factories could use the tags:

supplier-displays,

consumer-chemicals,

consumer-silicon

This way, others can list/search companies that are tagged as supplier-displays, and check out the profile description for more information on quality and price and PM the potential business partner.


QoL - Headquarters (HQ) update

The current HQ building will be merged with the Warehouse. Both on the map and the screens. HQ will be redesigned to look more like the warehouse screens do. The research will be added to the building as well.

Many financial indicators not currently present will be added. Moving around execs will be easier on mobile.

This feature will be available to supporters first.


New industries

Aerospace (July, 2019) and construction (November, 2019) were added relatively recently. We can take a break here until things with both industries settle (mature).

Next on the agenda is the food industry expansion. The goal would be to add a pipeline as complex as the car industry but separate - not relying on the mining.


Building auctions

Do you have a building you don't want? Do you need an already leveled up building for cheaper and have it quickly?

There will be an auction house for buildings, anybody can post building on the auction and other players can bid. You need to have a free slot and deposit money when bidding. The auction will take 3 days and bids will be secret (blind auction). The game will ensure minimal and maximal bid. If more people bid at maximum, one of them will be selected at random.

The minimal bid will be the scrap cost, the maximal bid will be the construction cost. The auction house will take a 30% fee - payable by the bidder.

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