Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 6 Next »

由The Center维护 / 由Silverman AG翻译

欢迎你到Sim Companies!这本指南会让你学到一些关键游戏和经济模拟器的机制。很多人建议先做游戏教程来学一学怎么生产、购买并零售物资。本指南再仔细看一看。

关于游戏风格,没有”错“的玩法。没有任何“最好”的行业、策略或地图。游戏经济不是固定的,如果有个在6个月以前有效的策略,很可能现在不行。了解游戏,玩的开心,设定自己的目标,观察小变化如何影响大局。


第一步 

你公司的首要目标是创收。主要有两种获取收入的方式。

你可以使用生产建筑(比如种植园、农场)生产各种物资,然后使用交易所或合同订单(你必须至少是5等级)与其他公司进行贸易以获得利润。你还可以使用零售建筑来零售一些可零售的物资(比如生鲜商店)。

生产和零售都有各自独特的机制,你可以决定专注于生产,零售,还是两者最适合你的计划。如果你要慢慢理解游戏,建议你同时拥有生鲜商店和中子源、农场,以体验生产和零售。这种农业商业模式还可以确保你一开始能自己赚钱。

公司最初,低等级的公司不能下长时隔夜订单。幸亏,订单时间会随着公司等级增加。根据所有良好的商业常识来说,只要你能获利,你就是走上了正确的道路。


零售建筑

单击建筑,查看可以在生鲜商店里零售的物资以及需求量最大的产品。

  • 你可以通过输入要零售商品的数量和价格来下零售订单。根据你输入的数据,会显示每件商品的平均利润和总时间。

  • 按照平均价格,你可以查看别的公司的零售价格。

  • 你的零售速度会影响你的零售订单花的时间。所花的时间以工资的形式转化为营运成本。

  • 零售速度受到两种因素影响:更高的需求和品质会提高零售速度。

  • 零售价格确定每种商品的利润率。注意到,比较高的价格会降低零售速度,繁殖而然。这也提高每单位的工资成本。你可以计算最合适的价格来使每小时的利润最大。

  • 提示 — 每件商品的平均利润是要考虑的,但是你真正想要找到的是平均小时利润。有时,设定比较低的价格可能会让你获得更大的总利润。以1分钟/单位的速度零售60单位,每单位利润为$2.5,1小时内总计$150;或以1.5分钟/单位的速度零售40单位,每单位$3的利润,1小时内总计$120。



你不需要仔细关注平均价格,这只是有关其他人所零售商品的信息。需求更重要,因为它决定你的零售速度,以及从本质上讲,将使你的单位利润变为多少。假设苹果需求量很高。


获得XP 

建筑忙的时候,你获得XP。如果你要快快升级,保持你的建筑一直忙。


建筑物

建筑物是你公司的核心。你可以建设新的建筑或升级已存在的建筑来为你的公司增加更多价值。

生产和零售建筑以外,有三座你无法升级,拆或换位置的固定建筑:总部(HQ)、仓库、和交易所


建设/建筑升级

建设新建筑是一个增加公司价值的方法。每座建筑让你生产或零售已生产的物资。

升建筑级让你使用同一块地生产或零售更快。

如果你建设错建筑或者换主意,你可以拆建筑。这会退回建筑材料到你的仓库,可以用来建设或升级别的建筑。

注意:1或2级的建筑会返回所有建筑材料。任何3级以上的建筑,你会损失建筑材料。(有关此的更多的信息,请读《建筑业指南》


总部(HQ)



你的总部建筑是那一座有你的公司名称的建筑,在地图的中间,里面有丰富的关于你的公司财务信息。你可以查看你的公司价值(CV),现金流量和交易。你还会收到利润表的每天更新。你升级的过程中,你会开锁债券(10级)和高管(15级)。


仓库



仓库是你可以在其中找到存货和详细信息的地方。单击任何仓库中的物资会显示该物资的成本明细— 分成人工、管理和输入物资成本。你可以在这里选择在交易所上放一批物资,发送合同,在公开档案上显示它们,或暂时禁止它的使用。你还可以查看前5个交易所订单以及你最近进行的任何交易。



An important thing to note is the transportation. Transportation units are necessary in order to place goods on exchange or send contracts. In this case, 1 orange requires 1 transport unit. The number of transport units required per item can be found in your warehouse, or in the encyclopedia. Contracts require half of the transport requirement shown. 

Whether you choose to trade on Exchange or through contracts, be mindful to factor in the hidden cost of transport as they do not appear on your cash flow.

Note: You do not need Transport units to sell in Retail buildings.



交易所




The 交易所 is the common place where buyers and sellers trade for goods. 

Make sure when selling products on the exchange it is listed as priced per unit and not the total price.

Items on the Exchange are listed with the lowest price at the top. Items of higher quality will also take precedence over lower quality items of the same price. Likewise, when products on the market are bought, those at the top of the exchange are sold first. Changing the minimum quality (gold stars) will filter the list of products to the specified quality or higher. 

Note that a market fee of 3% of the total sale value will be applied for goods that are sold through the Exchange. For example, an order of 1 apple priced at $2.00 will have a fee of $0.06 and an approximate transport cost of $0.35, leaving you with about $1.59 to cover your cost. Market fees affects the actual profit value of each product, hence one should be mindful to factor in the cost of market fees in cost when deciding on the sales price, especially for items that are priced lower (eg. sand).

You can choose to cancel the Exchange order by locating your listed product and clicking the “x” beside it. You will be charged 3% of market fees if you cancel an order before 48 hours upon the time of listing. There will be no market fees charged after 48 hours. Unsold items on the exchange will be automatically returned to your warehouse after 2 weeks.

Visit Frequently Asked Questions for a walk through on how to sell items on the exchange.


合同

What are contracts? A contract is a trade of goods between two (2) players. In order to do contracts (send or receive) you must be at least level 5. Contracts are also the suggested method of doing trades between companies because there is no market fee of 3% like the exchange and transportation is half of what is listed for that product in the Encyclopedia (see below).

Players have a number of options in game to find contracts with other players.

  1. Sales Chat, is a chatroom for sales only and is one of the first places to find buyers/sellers.

  2. Company Tagging is a way to search for players selling or buying all the products in game (see Interface Tips “Company Tagging”).

  3. Exchange, you can see who is selling specific products.

Once you have found a potential trade partner reach out to them via Private Message; you negotiate with them the Price and Quantity for your contract(s).

Once an agreement has been set contracts can be one time trade or they can be daily.

Visit Frequently Asked Questions for a walk through on how to sell items through contracts.


百科

The 百科 is your friend. It holds a wealth of information about the products in the game. Learn how to use it and referring to it often will help you make smart decisions. 

The screenshot below is what a beginning player will see for apples. As you grow and get a good CFO, you’ll see information in the Profit Calculator too.




How to Read the Encyclopedia Listing:

At the top, you’ll see the requirements to build/grow items. In this case, 3 water and 1 seed is required for every apple. 100 apples would require 300 water and 100 seeds. 

Next is the “building” that produces apples - the Plantation, as well as what consumes apples - the Grocery Store. 

Next up is the Production Calculator. This helps you figure out how much you can produce, and how much upgrades will boost production. Play with the settings to see how your production and costs change. Mine, Quarry, and Oil Rig products will have a 4th variable - Abundance. The higher the Abundance the easier it is to mine. Mines, Quarries, and Rigs also lose abundance 0.032% per day. Young companies are fine with a 85% Abundance or higher because of lower Admin costs, but later on most people look for 95% or higher. The longer you plan on keeping the Abundance building, the higher the Abundance you want to start with. 

The Sales Calculator is similar to the Production, but applies to the Sales Building. Play with these settings to see how an upgrade will boost selling speed. This is only available for products that can be sold in a Store. 

The Chart shows retail price and volume history. In this case the demand for apples has been very steady, but the retail price has bounced between around $4 to $4.30.



杂项

私人助理 (PA)



Wondering about the Personal Assistant? Your PA will notify you on the following

  1. Contracts refused by other companies 

  2. Updates on current and potential Executives

  3. Changes in the economy

Early in the game your PA will present a series of business related problems. How you respond to them is completely up to you, but there are benefits or consequences to your choice. They are designed to help you earn extra money and make good business decisions. If you are struggling, you can see Personal Assistant Quests in the Forum.

Make sure you answer every quest. Sometimes players don’t get quests and the reason is they have not answered the last quest they received from the PA.

Note: The newer quests that were added to the game have requirements that need to be met:

  1. Time Played

  2. How much cash that your company could potentially lose ($50,000).

  3. Executive requirements (level 15)


Sim Boosts



Simboosts是什么?Simboosts是蓝色的星星,可以通过每天登录和生产/零售来获得,或者用现实的货币购买。它们可以用来解锁、快速完成并调整一些游戏中的东西。游戏中的现金无法用来购买Simboosts。

这是Simboosts的所有用处的列表。

你可以使用Simboosts来:(建议的顺序)

  1. 解锁三个建筑地块(花50、100、500)

  2. 调整生产/零售速度增益(在总部里)

  3. 解锁4个高管/员工空缺(花50、100、200、400)

  4. 维持秀轩建筑:公园、人工湖、城堡(每周花40)

别的Simboosts用处:(无特定顺序)

  • Sim Companies时报里广告你的公司

  • 快速完成建筑建设和升级,这样你不需要等待建设/升级完成

  • Rush executives training and hiring

  • 兑换Simboosts成游戏中的现金 - 每天兑换上限为$10,000

  • Unlock display case slots, where you can showcase your certificates, inventory, and achievements


Unlock three (3) building slots (Sim Boost cost: 50, 100, 500)


Beginner Boost

When you first start, your building’s production is doubled to help you get off to a good start. Take advantage of this and keep your buildings as busy as you can. It’s a great way to produce low cost materials. 




Note: time shown in image is based on when this screenshot was taken. Your time will be different.



Creating More than One Account to Get Ahead?

Thinking outside the box, right? New companies get substantial start-up boosts, to make the game fun to play at the beginning and, sadly, some players try to abuse this to gain an unfair advantage against honest players.

This is why having more than one account is strictly prohibited.

Also, small companies are more restricted regarding what prices they can sell resources at, or send contracts.

There are monitoring mechanisms in place. It's very easy to check if the contracts or market orders a company is receiving are substantially lower-priced than the average price in the game for the concerned goods. Same, if a company sells to other players at much higher prices than the average.

If you try this approach you will get caught.



This guide should cover you to Level 10

Take this time to learn, read the guides, and then go back and read them again. This game is complex, don’t expect to learn everything at once. Much like a real business, it takes time to grow. The PA Quests will help you in the beginning and give you rewards. Frequent review of the Encyclopedia will help understand the interdependencies of products.

If you have kept your buildings at level 2 or below, you can scrap for full value and try something else if you like. But eventually you will want to pick an industry and specialize. Power is one of the easiest, Aerospace is the most complex. There are many other choices in between. Just pick what sounds interesting, fits your style, and stay with it a while. 

Whatever you decide to go with, keep at it and optimize the flows. You need heavy cash to be able to experiment and explore other industries. If you are a manufacturer, you can try to find somebody who will take your goods using contracts, so you save on the market fees. It's also good to have stability. 

Similarly, if you are a retailer, find a stable supplier(s) with prices better than the Exchange.


指南

There are many useful guides in the Library. Scrolling past the newspapers will reveal many guides. It is highly suggested to read these guides. You will gain an understanding of the mechanics of the game. The Forum is also a great source of information.

After reading this guide check out some of the other guides listed in the library:

Frequently Asked Questions (FAQ) - Is a list of questions and answers, that are very common for new players to ask.

Interface Tips - How to use many of the features of the game. Navigation Bar, Chat, Production Values, Warehouse, Exchange, Headquarters (HQ), Buildings, Notes, and Charts.

Research Guide - Covers what research and quality are with means to obtain both.

Construction Guide - Covers construction and what is needed for constructing new buildings and how scraping works.

Bonds Guide - Covers what bonds are and how you can gain capital needed for growing your company.

Executives Guide - Goes over what executives are and how they benefit your company.

Time Table - This is a list of times when functions of the game are calculated. Check the list for your local times.

链接到Sim时报的有益的文章:

Now What? (parts 1 and 2) - An intermediate guide for business planning.

链接到论坛:

Using the Encyclopedia (production)

Personal Assistant Quests

Certificates

Retail and Demand

Abundance - A quick review

Achievement Breakdown

Leveling Up

Simboosts - Efficient Utilization Guide

Updated Achievement Guide

My Version of Achievement Hunting

如果你要搜索任何游戏中的公司、百科内容(物资和建筑)、文章等,可以使用搜索栏。



如果有任何额外问题,请用 “帮助“聊天室,读一读这个聊天室的内容甚至可以对你有帮助,也让你更加了解这个游戏。你还可以参加”游戏“聊天室来跟别人讨论跟游戏有关的主题。

链接到初学者旧版本: 旧版本


由 Mighty Moo Inc、 匿名

  • No labels